Virtual Keyboard Animation

ABSTRACT

A computing device with a touch-sensitive display displays a menu for a touch-sensitive keyboard, the menu including a plurality of keyboard settings. In response to a first input in the menu, adjusting a first setting of a plurality of keyboard settings for a first application. In response to a second input in the menu, adjusting a second setting of the plurality of keyboard settings for a second application distinct from the first application.

RELATED APPLICATIONS

This application is a continuation of U.S. application Ser. No.16/410,990, filed May 13, 2019, which is a continuation of U.S.application Ser. No. 14/603,269, filed Jan. 22, 2015, now U.S. Pat. No.10,289,302, which is a continuation of U.S. application Ser. No.14/481,882, filed Sep. 9, 2014, now abandoned, which claims priority toU.S. Provisional Application No. 61/875,269 filed Sep. 9, 2013, entitled“Key Selection Confirmation Animation on a Virtual Keyboard”, each ofwhich is hereby incorporated by reference in its entirety.

TECHNICAL FIELD

The disclosure herein relates to data processing systems and moreparticularly to detecting and responding to user input in dataprocessing systems.

INTRODUCTION

Tablet computers, smartphones and other touchscreen devices typicallyemulate mechanical keyboard functionality by displaying a keyboard imagebeneath a featureless touch-sensitive surface, compensating for the lackof tactile feel by providing visual feedback when a key is selected. Acommon “virtual keyboard” technique, for example, is to display thecharacter associated with the selected key directly above and adjacentthe key as it is selected. Unfortunately, such visual feedback is oftenobscured by a user's hands, a problem aggravated by recent advances thatenable a user's hands/fingers to be rested on the touchscreen (over thevirtual keyboard) without unintended key activation.

BRIEF DESCRIPTION OF THE DRAWINGS

The disclosure herein is illustrated by way of example, and not by wayof limitation, in the figures of the accompanying drawings and in whichlike reference numerals refer to similar elements and in which:

FIG. 1 illustrates an embodiment of a traveling-symbol function within atouchscreen-implemented virtual keyboard;

FIGS. 2A and 2B illustrate embodiments of contact-pressure and/orimpact-strength indicia that may be implemented in connection with atraveling-symbol animation;

FIG. 3 illustrates an exemplary decay effect in which an indicia oftremor ring intensity (e.g., line-thickness) changes as the tremor ringpropagates away from a struck key;

FIG. 4 illustrates examples of additional key-selection animationfeatures corresponding to respective programmed animation settings;

FIG. 5 illustrates a key-selection animation embodiment in which initialtremor ring size is determined according to locus of a struck key;

FIGS. 6A and 6B illustrate additional animation effects that may beapplied in response to input from computing device sensors;

FIGS. 7 and 8 illustrate embodiments of a touch-emergent or transientkeyboards;

FIG. 9 illustrates exemplary user-interface event resolution andresponsive operations that may be executed within a computing device inconnection with key-selection animation embodiments and other featuresdescribed in reference to FIGS. 1-8; and

FIG. 10 illustrates an exemplary conceptual diagram of a touch-screenbased computing device capable of implementing the various virtualkeyboard and user-interface features described in reference to FIGS.1-9.

DETAILED DESCRIPTION

In a number of embodiments disclosed herein, user key selection in avirtual keyboard is visibly confirmed by displaying a moving image of asymbol corresponding to the selected key such that the symbol movessufficiently away from the virtual keyboard to be readily visible by auser, despite presence of the user's hands over the virtual keyboard. Inone-such “traveling symbol” implementation, the moving symbol appears toride (sail, fly, glide or otherwise be conveyed, propelled or moved by)by a touch-induced wave, referred to herein as a tremor ring, thatemanates from the user contact interpreted as the key selection orkey-selection event. In other embodiments, a keyboard image may berendered in a bowed or otherwise deformed state to signal detection of auser's rested hands or fingers. Individual key selections may then berendered as a local deformation (e.g., modeling deformations in astretched rubber sheet, gel or other malleable/semifluid material) suchas wavelets traveling toward a symbol insertion point (e.g., text-entryfield), conveying or morphing into the typed/selected symbol at theinsertion point. In yet other “touch-emergent” keyboard embodiments, akeyboard image (or one or more keys thereof) is temporarily ortransiently rendered on an otherwise keyboard-less display in responseto user touch-input, with the keyboard image fading to the point ofdisappearance in the absence of continued touch or typing input. In anumber of touch-emergent keyboard implementations, the keyboard image orportion thereof is rendered in a semi-transparent (i.e., non-opaque)state to enable the pre-existing screen image to remain visible to theuser, thus enabling the user to quickly enter text or other informationwithout disrupting ongoing interaction with the display (e.g.,annotating a video or still image, sending a message while gaming orviewing a motion picture, etc.). These and other features andembodiments are described in further detail below.

FIG. 1 illustrates an embodiment of a traveling-symbol function within atouchscreen-implemented virtual keyboard. In the example shown, one ormore sensor signals generated in response to a user contact at the locusof a virtual ‘T’ key (i.e., image of ‘T’ key rendered on touchscreendisplay) are determined by a user-interface (UI) controller toconstitute a ‘T’ key-selection event. In response to detecting the ‘T’key selection (i.e., action by the user indicating intent to activate agiven key), the UI controller renders, as a graphic image on thetouchscreen, a tremor ring (also referred to herein as a tremor circleor tremor wave) that emanates and propagates away from the locus of the‘T’ key in an emulation of a wave flowing through the on-screen image,propelling an image of the typed symbol, toward a symbol destinationinsertion point (e.g., a text entry field). By this operation, the typedcharacter (or more generally, typed symbol) is made visible to the userto confirm detection of the key selection, despite the otherwiseobscuring presence of the user's hands over the virtual keyboard. In theparticular example shown, the typed symbol grows larger as it travelsaway from the selected key to enhance visibility, and appears to glideto the insertion point, giving the impression that the T is beingtransferred from the virtual keyboard to the target text.

FIGS. 2A and 2B illustrate embodiments of contact-pressure and/orimpact-strength indicia that may be implemented in connection with atraveling-symbol animation, for example, to aid in user-interfacetraining (i.e., providing feedback to a user for correcting excessive orinsufficient typing impact or pressure) and/or distinguishing betweendifferent types of user input (e.g., typing vs. tapping/clickingevents). In the example of FIG. 2A, the tremor ring propagation rate (orexpansion rate or travel rate) increases and decreases in accordancewith impact strength (i.e., impulse force or other measure strength ofuser tap) and/or contact pressure (measure of how hard a user pressesafter impacting the touch-sensitive surface). Thus, a tremor ringgenerated in response to an ‘S’ key selection expands by a first radialdistance over a given time interval in response to a first impactstrength and/or contact pressure and expands by a second, larger radialdistance over that same time interval in response to a higher impactstrength/contact pressure. In one embodiment, the radial expansion rateof the ring increases in proportion to the impact/pressure level, whilein other embodiments, a limited number of impact and/or pressurethresholds yield a corresponding number of ring expansion rates (i.e.,impact/pressure between first and second thresholds yields a first ringexpansion rate, impact/pressure between second and third thresholdsyields a second ring expansion rate, etc.).

In the embodiment of FIG. 2B, the intensity of the tremor ring varies inaccordance with impact strength and/or contact pressure, for exampleranging in color and/or line-thickness between minimum and maximumimpact/pressure extremes. In the specific example shown, both color andline-thickness vary over a predetermined impact/pressure range,signaling insufficient/excessive impact strength and/or pressure viashort/long color wavelength extremes (violet and red) andcorrespondingly thin/heavy line-thickness, and confirmingimpact/pressure within a desired range via a mid-range color (e.g.,green) and line-thickness. In other embodiments, both ring intensity andring expansion rate may be employed to signal impact/pressure and/oralternative typing feedback (e.g., level of ambiguity in typed keys,thus permitting a user to adjust/train his or her characteristictyping). For example, ring intensity may correspond to impact strength,while expansion rate corresponds to contact pressure or vice-versa.

FIG. 3 illustrates an exemplary decay effect in which an indicia oftremor ring intensity (e.g., line-thickness) changes as the tremor ringpropagates away from the struck key. In the particular example shown,for instance, the line-weight of the tremor ring is progressivelyreduced from time t1 to t4, disappearing altogether by time t5 even asthe selected symbol (the ‘x’ character in this case) continues to glidevisibly toward the insertion point. This decay effect may be used, forexample, to signify impact strength and/or contact-pressure intensity(e.g., lower rate of decay for higher impact strength/contact pressure)without unduly obscuring other elements of a rendered scene.

FIG. 4 illustrates additional key-selection animation features andconfigurations showing, for example, a beam-type wavelet (i.e.,directional propagation indicators instead of a complete ring) for afirst animation setting (“setting 1”), and a nonvisible or altogetheromitted tremor ring (i.e., rendering only the gliding symbol) in asecond animation setting (“setting 2”). An operational view 150 of thesymbol-only setting (“setting 2”) illustrates multiple typed charactersin flight simultaneously, all gliding from the virtual keyboard to atext-field insertion point.

FIG. 5 illustrates a key-selection animation embodiment in which initialtremor ring size is determined according to locus of the struck key. Forexample, keys more likely to be obscured by a user's hands yield largerinitial tremor ring sizes (which size variation may also apply toinitial size and/or growth rate of traveling symbols) than keys lesslikely to be obscured. More specifically, in the embodiment shown,keystrokes directed to bottom-row keys (e.g., deemed most likely to beobscured by the user's hands) yield larger initial tremor ring sizesthan keystrokes directed to middle-row keys which, in turn, yield largerinitial ring sizes than keystrokes direct to top-row keys. Thislocation-indexed animation feature may vary according to the locationand orientation of the virtual keyboard. For example, the ring-sizevariance shown in FIG. 5 may be reversed for a virtual keyboard renderedin a display heading (or otherwise at the top of the display), or mayprogress from left to right in a virtual keyboard rendered at the sideof a display (e.g., a numeric keypad or the like). In all such cases,the touch-or tap-location indexing may be applied to animation featuresother than ring sizes including, for example and without limitation,size, growth rate and/or rate-of-travel of traveling symbols, ring orbeam intensity, ring or beam decay and so forth.

Characteristics of key-selection animation in addition to thosedescribed in reference to FIGS. 1-5 include, for example and withoutlimitation:

-   -   the speed at which the tremor circle expands may be linear or        nonlinear    -   the speed at which the tremor circle expands may be proportional        to how hard a key is tapped    -   the traveling symbol displayed within or at the periphery of the        tremor circle may grow or shrink as the tremor circle expands    -   the tremor circle of a selected key may be immediately (or more        rapidly) extinguished following selection of a subsequent key,        thus avoiding or limiting simultaneous display of multiple        tremor circles that might otherwise clutter the user interface

As mentioned briefly in reference to FIG. 4, key-selection animationsettings or configurations may be specified by a user in connection witha computing device as a whole and/or specific application programs (or“apps”) executed by the computing device. For example, a UI controllermay access a programming interface (e.g., exposed by the operatingsystem and/or executing application program) to retrieve animationsettings to be applied in response to key-selection events, gestures,rested fingers and so forth. Accordingly, an application developer mayspecify a default set of key-selection animation characteristics to beapplied by the UI controller during application execution, and mayadditionally permit the application user (or a system administrator inan enterprise setting) to tailor the animation characteristics via aninteractive configuration display. An operating system developer maysimilarly specify a default set of key-selection animationcharacteristics to be applied in absence of application-specifiedsettings, permitting the user to alter the characteristics according topreference in a configuration or “settings” menu. In all such cases, theconfiguration settings may be stored in a non-volatile memory of thehost computing device and thus retained through a device power-cycleevent.

FIGS. 6A and 6B illustrate additional animation effects that may beapplied in response to input from computing device sensors (e.g.,proximity sensors, pressure sensors, vibration sensors and/or capacitiveor other touch sensors as discussed below). More specifically, FIG. 6Aillustrates a deformation of the rendered keyboard image (i.e., bowingat the center of the keyboard or anticipated input locus) that may bepresented in response to determining/detecting that a user's hands orfingers have been rested on and/or are hovering above the virtualkeyboard surface (e.g., as described in U.S. Pat. No. 8,325,121 entitled“Cleanable touch and tap-sensitive surface” and U.S. application Ser.No. 14/265,340 filed Apr. 29, 2014 and entitled “Finger Hover Detectionfor Improved Typing,” each of which is hereby incorporated byreference). FIG. 6B illustrates a local deformation in the renderedkeyboard image (e.g., modeled as a deformation in a stretched rubbersheet, gel or other malleable material) in response to an individual keyselection. As shown, the local deformation may be accompanied by (i.e.,appear to trigger) a wavelet traveling away from the selected key,conveying the typed symbol or morphing into the typed symbol at or nearthe insertion point.

More generally, any large area deformation, fading, highlighting orother change in the rendered keyboard image may be used to signifyresting or hovering of a user's hands or finger(s), with more focuseddeformations/circles/wavelets or other animation emanating fromindividual key selections (or combination-key selections) andtransforming into a typed symbol. Such image bowing (or otherdeformation) effectively “advertises” the finger-resting feature,helping users learn and practice resting actions and providing feedbackconfirming that the feature is working. In contrast to approaches thatmay be misconstrued as keyboard disablement (e.g., grey-out shading inresponse to finger-rest detection), a downward bowing, deformation orindentation of an entire rest area indicates the hand resting weightwithout indicating disablement. Also, because an initial set of touchesmay not be confirmed as a resting event until additional touches arrive(i.e., a fraction of a second later), the UI controller may initiallyrender an ‘ambiguous’ animation showing a slight under-fingerdeformation that, in the case of an eventual resting fingerdetermination, gently diffuses or spreads the deformation over a largerarea (e.g., the whole keyboard image) as if the finger energy had justdissipated into the whole surface. By contrast, if after a briefinterval (e.g., few tens of milliseconds) the UI controller determinesthat the initial touches were non-resting key selections, the initiallyambiguous animation may be morphed into a crisper, still-localizeddeformation (e.g., wavelet/circle) under the finger and/or travelingupwards toward the symbol insertion point.

FIGS. 7 and 8 illustrate embodiments of a touch-emergent or transientkeyboards—virtual keyboard functions particularly useful in gaming,image-rendering and other content-rich applications that would otherwisebe impaired or obscured by a statically displayed virtual keyboard.

FIG. 7 illustrates an touch-emergent keyboard embodiment in which a fullvirtual keyboard is temporarily and semi-transparently rendered overexisting screen content (in this case a basketball court in a gamingapplication) in response to determining/detecting that:

-   -   a user's fingers are resting on the touchscreen surface or        hovering above the touchscreen surface;    -   the user has begun typing; and/or    -   the user has otherwise entered or made a gesture indicating a        desire to enter data via keyboard (including a keypad or other        data entry panel).        In one implementation, for example, when the user begins typing        or rests a threshold number of fingers concurrently on the        touchscreen surface, the virtual keyboard is rendered        semi-transparently to enable the user to view the pre-existing        content. As the user types, the typed symbols may be rendered        unobstrusively (e.g., also in a semi-transparent manner) in        another part of the screen while the virtual keyboard remains in        view. When the user stops typing or removes his or her hands        from the surface or proximity thereto, the virtual keyboard        fades, eventually disappearing altogether as shown. The fade        rate (or decay rate) may vary according to user gesture, fading        more quickly in response to detecting removal of the user's        hands than to typing cessation accompanied by resting of the        user's hands on the touchscreen. Further, one or more        predetermined gestures (tapping on the computing device outside        the touchscreen—an event that may be detected by a vibration        sensor such as an accelerometer) may be used to signal that the        user has finished typing, causing the system to clear the        virtual keyboard from the display without delay.

FIG. 8 illustrates a touch-emergent keyboard embodiment in which only alimited set of keys are displayed (again in semi-transparent form) inresponse to user input (typing, resting fingers, hovering fingers,gestures, etc.) indicating user desire to enter data via keyboard. Inthe specific example shown, the rendered set of keys (i.e., less thanthe full set of keys in the virtual keyboard) are those determined tomost likely follow the immediately preceding text input sequence (e.g.,as determined algorithmically using linguistic or other databases withinor accessible by the host computing device, including databasescorresponding to events taking place in the application program itself).Thus, in the context of the tennis gaming application shown, the systemmay determine via one or more linguistic databases, potentially aided bycontextual information following, for example, a unreturnedtennis-serve, that the most likely next character following the typedexpression “ha! ac” is the letter ‘e’ (to yield “ace”), with a few otherless likely possibilities as shown at 181. In the implementation shown,the keys deemed to be the most likely next-strike candidates arerendered as the subset of virtual keys (i.e., ‘E’ key and five others)without emphasizing one choice over others. In alternative embodiments,the brightness, opacity or other key characteristic may be varied fromkey to key to emphasize more likely next-strike candidates over lesslikely candidates. Further, the number of transiently rendered virtualkeys may vary from one keystroke to the next according to linguisticcontext and/or application state. In the screen example shown at 183 inFIG. 8, for instance, only three keys are deemed to be linguisticallyviable in view of the previously entered text. In one embodiment, the UIcontroller may switch from transient rendering of a small number of keys(as shown in FIG. 8) to rendering a complete virtual keyboard inresponse to a predetermined user gesture (e.g., double tapping with fouror more fingers simultaneously) and/or data input context (e.g., unableto disambiguate user input or derive linguistic meaning from enteredtext).

FIG. 9 illustrates exemplary UI-event resolution and responsiveoperations that may be executed within a computing device in accordancewith the embodiments described above. Starting at 201, a UI controllermonitors signals from various sensors (e.g., proximity sensor(s),vibration sensors(s), capacitive and/or other types of touch sensors) todetermine whether a user's disposition with respect to the userinterface has changed—an occurrence referred to herein as a UI event. Ifthe sensor signals indicate a change in the user's disposition (i.e.,the signals have changed), the UI controller resolves or qualifies theUI event as shown at 203 as being, for example and without limitation, arest event (i.e., user has rested his or her hands or removed his or herhands from a resting disposition), a key selection event, or a gestureevent. In one embodiment, for instance, the UI controller implements astate machine that resolves the UI event based on a current state (e.g.,hands-at-rest state, active-typing state, hands approaching state, etc.)and the immediate sensor input, transitioning from state to state as UIevents are resolved.

Continuing with FIG. 9, upon determining that the user has rested his orher hands on the touch-surface, the UI controller confirms the restdetection (e.g., by generating an audible and/or visible confirmation tothe user, such as the keyboard image deformation described above inreference to 6A) and outputs a corresponding UI-event code to theoperating system at 205 (though not specifically shown, the UIcontroller may similarly confirm removal of a user's restedhands—restoring the keyboard image to a non-deformed state—and signalthe OS of the removal event). Similarly, upon determining that a gesturehas been entered, the UI controller confirms the gesture detection andissues a corresponding UI-event code to the operating system as shown at207.

Upon detecting that one or more keys have been pressed (or tapped orstruck), the UI controller distinguishes the key input type at 209 asbeing a typed symbol or a non-typing function (e.g., a command as may besignaled by pressing a function key and/or a combination of keys thatqualify keys otherwise used for typing input). Upon detecting command orother function-request input, the UI controller confirms the functionselection and issues a corresponding UI-event code (i.e., indicating thecommand or requested function) to the OS as shown at 211. By contrast,if symbol input is detected, such as typing an alphanumeric character orother symbol to be rendered at an insertion point within the display,the UI controller determines whether key-selection animation is enabledat 215 (e.g., by evaluating programmed settings associated with anexecuting application program or operating system) and, if so, rendersthe key selection animation in accordance with key-selection animationsettings (219) as generally described above before displaying the symbolat the insertion point. For example, if key selection animation isenabled, the UI controller may cause traveling symbols with or withoutassociated tremor rings or other conveyance graphics to be displayed inconnection with the selected symbol.

Still referring to FIG. 9, upon resolving a particular UI event at 203,including rested hands, specific gestures or key selections, the UIcontroller may display an otherwise non-visible virtual keyboard orportion thereof, and thus implement the touch-emergent keyboardoperations described in reference to FIGS. 7 and 8.

FIG. 10 illustrates an exemplary conceptual diagram of a touch-screenbased computing device 250 (e.g., smartphone, tablet computer, laptopcomputer, desktop computer etc.) capable of implementing the variousvirtual keyboard and user-interface features described above. In theembodiment shown, computing device 250 includes a planar (flat)transparent surface disposed over an enclosure that houses, withoutlimitation, a set of human interface components 255, processor 257(which may include one or more discrete integrated circuit components orcollectively packaged integrated circuit chips), and memory 259 (whichmay also include one or more discrete and/or collectively packagedintegrated circuit chips). Though not specifically shown, computingdevice 255 may additionally include a power compartment into which oneor more batteries or other power sources may be inserted, radiofrequency transceivers (or receivers or transmitters) to enable wirelessinteroperability according to various standard and/or proprietaryprotocols, and one or more signaling interfaces to enable removableinterconnection of peripheral devices such as external power deliverysources, speakers, microphones, printers, magnetic stripe card readers,storage devices or any other useful device.

Turning to the generalized component categories, human interfacecomponents 255 may include one or more proximity sensors 273, one ormore vibration sensors 277, capacitive (or other types of touch) sensors275, audio speaker 279, one or more visual indicators 281 (e.g.,light-emitting diodes), as well as a display 285 (e.g., based on liquidcrystal or other light-emitting or absorptive technology) disposedbeneath the transparent planar surface of the computing device. Thoughnot specifically shown, hardware interface components may additionallyinclude a microphone, one or more image sensor/lens arrangements, andvarious other types of sensors (e.g., one or more pressure sensors).

Still referring to FIG. 10, the sensor components 273, 275 and 277provide input to processor 257 which is formed, in the example shown, bya hardware or user-interface (UI) controller 291 together with one ormore special purpose processor cores (e.g., graphics processor forrendering textures, images and effects on display 285) and/or generalpurposes processor cores, shown generally at 293. In one embodiment, rawsignals generated by the sensors (273, 275, 279) in response to usercontact or proximity with the planar surface overlaying display 285 (theplanar surface, display and capacitive sensors, at least, constituting a“touchscreen”) are interpreted by UI controller 291 and output toprocessor core(s) 293 in the form of UI event codes indicatingkey-selection events, resting hands/fingers, gestures, etc. The one ormore processor cores 293 communicate with the UI controller 291 torender images on display 285, turn on various indicators 281 (LED orotherwise), output signals for auditory expression via speaker 279 andso forth.

As shown, processor 257 (i.e., UI controller 291 and processor core(s)293) are coupled to memory 259, which may include a combination ofvolatile and nonvolatile storage, the latter including read-only and/orwriteable memory (e.g., Flash memory, magnetic storage, optical storage,etc.). In the illustrated embodiment, memory 259 includes a programmemory 301 (i.e., to store various executable software programs/programcode such as application programs, operating system, device drivers andso forth) and data memory 303. More specifically, UI program code 315(software) which, when executed by UI controller 291 and/or processorcore(s) 293, enables raw signals from the proximity, vibration and/orcapacitive touch sensors to be resolved or otherwise construed orinterpreted as elemental user-input events (e.g., touch events, tapevents, proximity events, hover events, finger/rest hand events, etc.)and, based thereon, as corresponding gestures and key selections, isstored within program memory 301, as is operating system code 311 andother application software 317 which may further process user-inputevents. In one embodiment, for example, UI controller 291 detectselemental user-input events based on sensor input and outputs UI-eventcodes indicative of gestures, key selections, user-interface state(i.e., resting hands/fingers, hovering hands/fingers, approachinghands/fingers, etc.) to operating system 311 (i.e., to an executedinstance thereof). Operating system 311, in return delivers UI-eventcodes, with or without further processing (e.g., filtering) to executinginstances of application programs (i.e., executing processes) to enableresponsive action. The operating system and/or executing processes may,for example, revise contents of a display buffer or frame buffer 321within data memory 303 to render various images and effects via display285 (including the various animation effects and touch-emergent keyboardimages described above), generate user-visible notifications viaindicators 281, generate audible output via speaker 279, transmitsignals via wired and/or wireless interfaces and so forth, with all suchUI-event-responsive actions ultimately being effected via instructionexecution within the UI controller and/or processor core(s) of processor257. The operating system and/or executing processes may also access(read or write) records or databases of UI events (including elementaluser-input events) within a sensor history array 323, various user orapplication-defined options/preferences 325 and or other application oroperating system data 327 within data memory 303. For example, recordswithin the sensor history array 323 may be used to establish anoperating state of the user-interface for purposes ofdetecting/interpreting subsequent UI events, transitioning computingdevice 250 into or out of one or more low power operating modes (e.g.,to conserve battery power) and so forth.

As a user's fingers come into contact with the flat planar surface,capacitive touch sensors 275 generate corresponding “touch” signals(i.e., are “activated”). Processor 257 periodically or responsivelysamples the status of each touch sensor and stores the result in datamemory 259. Through execution of operating system software 311 and/or UIsoftware 315, processor 257 ascertains the location of each activatedtouch sensor and maps it location to a function, such as a virtualkeyboard key, or other icon or construct rendered in display 285.Similarly, the processor 257 may execute UI software and/or operatingsystem software to monitor the status of vibration sensor(s) 277 todetect user taps (i.e., user contact that exceeds a predetermined orprogrammed impact threshold) on the planar surface, for example, inconnection with key-selection events, gestures or other user input. Whena valid tap is detected processor 257 may perform, through softwareexecution, algorithmic analysis of the sensor data contained in memory259 to determine which area of the planar surface was tapped on, andthus resolve the tap event and one or more temporally correlated touchevents as a “tap-touch” event and thus as a higher-level user inputevent (e.g., key selection or gesture) or component thereof.

In one embodiment, at least one of the one or more vibration sensors 277is implemented by an accelerometer capable of detecting and signalingmotion of computing device 250 and thus enabling responsive operation byprocessor 257. For example, upon determining that the computing deviceis being moved, processor 257 (through execution of UI software 315and/or operating system software 311) may temporarily suspend receptionof user-input via a virtual keyboard until the motion stops, thusavoiding interpretation of inadvertent user taps or touches askeystrokes or gesture input while the computing device is being movedand freeing the user to touch anywhere on the touch-sensitive surface(i.e., while moving the device).

Any of the various methodologies disclosed herein and/or user interfacesfor configuring and managing same may be implemented by machineexecution of one or more sequences instructions (including related datanecessary for proper instruction execution). Such instructions may berecorded on one or more computer-readable media for later retrieval andexecution within one or more processors of a special purpose or generalpurpose computer system or consumer electronic device or appliance, suchas the computing device described in reference to FIG. 10.Computer-readable media in which such instructions and data may beembodied include, but are not limited to, non-volatile (non-transitory)storage media in various forms (e.g., optical, magnetic or semiconductorstorage media) and carrier waves that may be used to transfer suchinstructions and data through wireless, optical, or wired signalingmedia or any combination thereof. Examples of transfers of suchinstructions and data by carrier waves include, but are not limited to,transfers (uploads, downloads, e-mail, etc.) over the Internet and/orother computer networks via one or more data transfer protocols (e.g.,HTTP, FTP, SMTP, etc.).

In the foregoing description and in the accompanying drawings, specificterminology and drawing symbols have been set forth to provide athorough understanding of the disclosed embodiments. In some instances,the terminology and symbols may imply specific details that are notrequired to practice those embodiments. For example, any of the specificdimensions, form factors, component circuits or devices and the like canbe different from those described above in alternative embodiments.Additionally, links or other interconnection between system componentsor internal circuit elements or blocks may be shown as buses or assingle signal lines. Each of the buses can alternatively be a singlesignal line, and each of the single signal lines can alternatively bebuses. The terms “connected,” “interconnected” and “coupled” are usedherein to express a direct connection as well as a connection throughone or more intervening circuits or structures. Device “programming” caninclude, for example and without limitation, loading a control valueinto a register or other storage circuit within an integrated circuitdevice in response to a host instruction (and thus controlling anoperational aspect of the device and/or establishing a deviceconfiguration) or through a one-time programming operation (e.g.,blowing fuses within a configuration circuit during device production),and/or connecting one or more selected pins or other contact structuresof the device to reference voltage lines (also referred to as strapping)to establish a particular device configuration or operation aspect ofthe device. The terms “exemplary” and “embodiment” are used to expressan example, not a preference or requirement. Also, the terms “may” and“can” are used interchangeably to denote optional (permissible) subjectmatter. The absence of either term should not be construed as meaningthat a given feature or technique is required.

Various modifications and changes can be made to the embodimentspresented herein without departing from the broader spirit and scope ofthe disclosure. For example, features or aspects of any of theembodiments can be applied in combination with any other of theembodiments or in place of counterpart features or aspects thereof.Accordingly, the specification and drawings are to be regarded in anillustrative rather than a restrictive sense.

What is claimed is:
 1. A method, comprising: at a computing device witha touch-sensitive display: displaying a menu for a touch-sensitivekeyboard, wherein the menu includes a plurality of keyboard settings;detecting a first input in the menu that adjusts a first setting of theplurality of keyboard settings for a first application of a plurality ofapplications; in response to the first input, adjusting the firstsetting in the first application; detecting a second input in the menuthat adjusts a second setting of the plurality of keyboard settings fora second application of the plurality of applications; and in responseto the second input, adjusting the second setting in the secondapplication.
 2. The method of claim 1, wherein the plurality of keyboardsettings includes at least one setting that, when selected, adjusts ananimation displayed at the touch-sensitive keyboard in response to aninput at the touch-sensitive keyboard.
 3. The method of claim 1, whereinthe first setting is different from the second setting.
 4. The method ofclaim 1, wherein the plurality of keyboard settings includes at leastone default setting for at least one application of the plurality ofapplications.
 5. The method of claim 1, wherein the plurality ofkeyboard settings includes at least one application-specific setting. 6.The method of claim 1, wherein the plurality of keyboard settingsincludes at least one system-level setting.
 7. The method of claim 1,wherein: adjusting the first setting in the first application includesoverriding a system-level setting with an application-specific setting;and adjusting the second setting in the second application includesoverriding a system-level setting with an application-specific setting.8. The method of claim 1, wherein: adjusting the first setting in thefirst application does not adjust the second setting in the secondapplication; and adjusting the second setting in the second applicationdoes not adjust the first setting in the first application.
 9. Acomputing device, comprising: a touch-sensitive display; one or moreprocessors; and memory storing executable instructions that, whenexecuted by the one or more processors, cause the computing device to:display a menu for a touch-sensitive keyboard, wherein the menu includesa plurality of keyboard settings; detect a first input in the menu thatadjusts a first setting of the plurality of keyboard settings for afirst application of a plurality of applications; in response to thefirst input, adjust the first setting in the first application; detect asecond input in the menu that adjusts a second setting of the pluralityof keyboard settings for a second application of the plurality ofapplications; and in response to the second input, adjust the secondsetting in the second application.
 10. The computing device of claim 9,wherein the plurality of keyboard settings includes at least one settingthat, when selected, adjusts an animation displayed at thetouch-sensitive keyboard in response to an input at the touch-sensitivekeyboard.
 11. The computing device of claim 9, wherein the first settingis different from the second setting.
 12. The computing device of claim9, wherein the plurality of keyboard settings includes at least onedefault setting for at least one application of the plurality ofapplications.
 13. The computing device of claim 9, wherein the pluralityof keyboard settings includes at least one application-specific setting.14. The computing device of claim 9, wherein the plurality of keyboardsettings includes at least one system-level setting.
 15. The computingdevice of claim 9, wherein: adjusting the first setting in the firstapplication includes overriding a system-level setting with anapplication-specific setting; and adjusting the second setting in thesecond application includes overriding a system-level setting with anapplication-specific setting.
 16. The computing device of claim 9,wherein: adjusting the first setting in the first application does notadjust the second setting in the second application; and adjusting thesecond setting in the second application does not adjust the firstsetting in the first application.
 17. A computer-readable storage mediumstoring executable instructions that, when executed by a computingdevice with a touch-sensitive display, cause the computing device to:display a menu for a touch-sensitive keyboard, wherein the menu includesa plurality of keyboard settings; detect a first input in the menu thatadjusts a first setting of the plurality of keyboard settings for afirst application of a plurality of applications; in response to thefirst input, adjust the first setting in the first application; detect asecond input in the menu that adjusts a second setting of the pluralityof keyboard settings for a second application of the plurality ofapplications; and in response to the second input, adjust the secondsetting in the second application.